Science & Tech
'Assassinís Creed III' more of the same

Credits: Handout

ADAM SWIMMER | QMI AGENCY

Ever wanted to play a descendant in a long line of assassins who spends his time running along a seemingly endless wilderness brandishing tomahawks and rope darts? No? Well, then you may not want to play Assassin’s Creed III as you’ll find yourself doing that a lot.

The fifth console game in the series (despite the III in the title), is pretty much the same as all the other ones in the series. You play Desmond Miles, a member of the secret Assassin brotherhood, a group who is in a battle for power with the equally-as-secret Knights of the Templar. Using a device known as the Animus, Desmond relives the lives of his ancestors to gain skills and knowledge for his inevitable final battle with the Templars in what, at this rate, be in Assassin’s Creed XVII.

He’s also trying to discover the location of the Pieces of Eden, a powerful device left from Earth’s First Civilization that can destroy the world or something. My mind always wandered when the overarching plot tried to explain this backstory.

When we left Desmond in Assassin’s Creed: Revelations, he had just awoken from a coma, and now he and his ragtag group of non-assassin-like assassins have holed up in a cave (with electrical power) as they are now on the run from the Templar. Once they are safe, Desmond is hooked up to the Animus and the real story begins.

The focus of this game is North America in the late 1700s. Initially, Desmond experiences the life of Haytham Kenway, a British nobleman, who moves to Boston in search of a secret storehouse belonging to the First Civilization, the beings that existed before humans. But soon Desmond jumps ahead in time to the life of Haytham’s illegitimate half-Mohawk son Ratonhnhaké:ton (or Connor, as he is renamed) who was raised on a native reservation.

 

 

Most of the story focuses on 18th-century Boston (and later New York City) and the surrounding area. The terrain outside Boston is divided into the homestead, where the grown-up Connor makes his home, and the frontier. But they are both essentially the same largely unpopulated area with a few side mission goals spread around.

This means you’ll spend a lot of time running from once location to another. In many ways, it is reminiscent of the first Assassin’s Creed where you had to ride your horse ad nauseum to get from one city to another. There are a number of animals you can hunt along the way, whose hides you can sell to buy weapons and supplies. You’ll quickly amass enough beaver and wolf pelts to start your own competitor to the Hudson Bay Co.

As for the rest of the gameplay, it’s what you’d expect if you’re familiar with the series. In the story missions, you assassinate, sabotage and free citizens to wrestle control of Boston away from the British (read Templar) and participating in historic events, such as defending the patriots during the Boston Tea Party and tagging along for Paul Revere’s ride. Of course, there have been criticisms that the historical accuracy leaves something to be desired – but it is a game, after all.

Personally, I was worried that since the lens was on U.S. history, that the game would be painfully jingoistic. But thankfully that isn’t the case. As although his goals are sometimes allied with the patriots, Connor is not one of them. He is a native American who gets inducted into the Assassin’s Brotherhood because of his father’s lineage and his path is one of revenge for the pillage of his homeland and restitution for the betrayal of his father who has become the local leader of the Templar. At times Connor’s relationship with the American revolutionaries is as brusk as it is with the British loyalists.

For instance, you can attack forts that are under Templar control, much as in the previous games. When you successfully liberate one, the patriots take over, but they can be just as willing to pick a fight with you if you go back to the fort in the future.

To add variety this time round, you can go on sailing side missions and engage in sea battles with other ships. But this quickly becomes tiresome. And other side missions, such as enlisting more settlers for your homestead so that make your own supplies and become self-sufficient is, frankly, just dull.

The Assassin’s Creed formula of fighting and parkour is starting to get old, even with the ability to climb trees now. Maybe it’s the repetitiveness of the series, or maybe it’s just less interesting to toss crates of tea into the harbour than to hunt and kill corrupt bishops.

Sun News Videos

Mink farming

Nova Scotia produces half of Canada's mink fur.


Feminist 'consent underwear' spark debate

Do consent underwear just change the conversation from 'rape culture' to 'slut culture'?


Afghanistan's upcoming election

With an election rapidly approaching, change is on its way to Afghanistan. Good or bad, the world is watching.

Ezra Levantís The Source is the most provocative and thought-changing multimedia show in Canada.

This show is 100% focused on the political battles taking place across Canada, in the United States...even around the world.

Michael Coren brings you strong, balanced opinions to challenge conventional thinking.

Byline brings you the stories you wonít hear anywhere else while exploring points of view that are all too often ignored.